Arrhenius™
Temperature is a mix parameter; raise it and a frozen loop rebuilds.
k = A · exp(−Ea / T)
Temperature · the hero
Barrier · Ea
Catalyst
This is the plugin's interface. The mechanism behind it: temperature climbs from frozen cyan to boiling ember, more attempts clear the barrier, and event density rises. The same rate law, k = A·exp(−Ea/T), ships in Arrhenius. For the full derivation, read the reaction-kinetics note.
Skeletal
At low temperature only the hardest transients clear the barrier. A drum loop is two kick hits a bar.
Melt by band
Catalyst lowers the barrier per frequency; Affinity picks the end. Hats shimmer through the ice, or bass tunnels under it.
Cascade
Exotherm feeds reaction heat back in. A rare first success seeds an avalanche, then cools when the input stops feeding it.
Reconstructed
Sweep temperature up and the loop rebuilds energy-first, kick to snare to hats to ghosts, as high-energy collisions clear.
What Arrhenius does differently.
Hear it reconstruct.
Audio in productionAudio demos are in production. Until they land, the reaction-coordinate field and the scroll-driven readout above are the live illustration.

