Arrhenius™
Temperature is a mix parameter; raise it and a frozen loop rebuilds.
k = A · exp(−Ea / T)
Temperature · the hero
Barrier · Ea
Catalyst
This is the plugin's interface. The mechanism behind it: temperature climbs from frozen cyan to boiling ember, more attempts clear the barrier, and event density rises. The same rate law, k = A·exp(−Ea/T), ships in Arrhenius. For the full derivation, read the reaction-kinetics note.
From a frozen loop to a full reconstruction.
Skeletal
At low temperature only the hardest transients clear the barrier. A drum loop is two kick hits a bar.
Melt by band
Catalyst lowers the barrier per frequency; Affinity picks the end. Hats shimmer through the ice, or bass tunnels under it.
Cascade
Exotherm feeds reaction heat back in. A rare first success seeds an avalanche, then cools when the input stops feeding it.
Reconstructed
Sweep temperature up and the loop rebuilds energy-first, kick to snare to hats to ghosts, as high-energy collisions clear.
What Arrhenius does differently.
Hear it reconstruct.
Real capturesEach demo pairs the same source dry and processed. Toggle between takes to hear the temperature gate reconstruct the density.
Dry bassline.
Dry drum loop.
Dry breakbeat.
Dry saw lead.

